
A 3D vehicular survival runner set on rural Cambodian roads and temple ruins during a zombie outbreak.
We archived the game after moving away from its early mobile engine and shifting to PC and console development.

Released in late 2014, Chasing Zombies put players behind the wheel of escape vehicles on zombie-infested highways and dirt tracks.
The game featured procedural obstacle spawning, vehicle physics, and growing hordes that tested player reflexes on early smartphones.
"Building Chasing Zombies helped us master vehicle physics and fast arcade pacing."
The procedural spawning and vehicle handling we built for this game served as the foundation for our later action titles.